- Stable acquisition completed through combination with profitable company Dreamus and trust of global investors
- Builds 'music + fandom + commerce + live events' ecosystem by integrating b.stage and FLO
- Presents global music industry standard with 5 million cumulative users and fandom ecosystem across 230 countries
SEOUL, Korea - November 28, 2025 (Fri) - Global fandom business specialist bemyfriends announced today that it has successfully completed the acquisition of Dreamus Company, which operates music platform 'FLO'. Following the stock purchase agreement signed on October 31, the company completed the final payment and majority shareholder change today, enabling bemyfriends to establish a comprehensive fandom business ecosystem spanning the entire music industry.
bemyfriends has been developing 'Fandom Business 360' through its proprietary b.stage platform, encompassing six core areas: ▲advertising & marketing ▲fan club operations ▲e-commerce ▲fan communication ▲concert and event management ▲IP-based business. With this acquisition adding Dreamus Company's ▲music streaming ▲album distribution ▲MD production and distribution ▲concert planning and other music and adjacent industries, the fandom business value chain is now complete.
The acquisition was completed with a stable structure based on financial soundness. bemyfriends completed this acquisition with the trust of global investors including Japan's Mitsubishi BRICKS Fund, Goodwater Capital (a global venture capital that invested in Toss and Karrot), and leading domestic private equity firms Midas PE and LAP Partners. bemyfriends achieved breakeven point (BEP) in September and recently surpassed 5 million cumulative b.stage users, solidifying its position as a global fandom platform.
Dreamus Company is an enter-tech company that provides integrated solutions across the music IP spectrum, centered on music platform FLO, including album distribution, concerts, and MD. Recently, the company has established itself as a stable profitable enterprise by streamlining non-core businesses, restructuring toward music and entertainment, and improving operational efficiency. Notably, Dreamus Company has maintained strategic collaboration through equity investment in bemyfriends since 2021. The combination of Dreamus Company's solid business foundation with bemyfriends' global fandom business capabilities is expected to maximize synergy effects.
bemyfriends will immediately begin creating business synergies between FLO and b.stage following the acquisition completion. Through API-based platform integration between FLO and b.stage, the company will maximize mobility and convenience between the two platforms, significantly expand artist and IP-based commerce business by linking b.stage's product planning capabilities and global distribution network to FLO, and enhance fandom experiences by connecting b.stage's community, commerce, membership, and content functions to FLO.
Through integrated synergies with Dreamus Company, bemyfriends aims to achieve consolidated global revenue of KRW 300 billion and export the Korean fandom business model created by K-POP to the global music industry. Based on the fandom ecosystem where fans communicate through b.stage across 230 countries worldwide and the expertise of successfully operating over 300 platforms, the company plans to present a new business standard to the global music market.
Steve Seo, CEO of bemyfriends, stated, "With the completion of Dreamus Company acquisition, the fandom business ecosystem value chain is complete," adding, "We are now entering the full-scale synergy creation stage and will repay market trust with concrete results." He emphasized, "FLO will evolve beyond a simple music listening platform into a new ecosystem platform where fans and artists connect deeply and all music-centered experiences occur," and "In 2026, through this new value chain, we will present a new standard for global fandom business."
Meanwhile, bemyfriends is solidifying its global fandom business market leadership by collaborating with global IPs from Japan, India, Vietnam, and others across various fields including K-POP, e-sports, and content. Recently, the company expanded into content IP fandom business by building the official fan community for Netflix's <KPop Demon Hunters>, one of its all-time biggest hits, and plans to focus on comprehensive partnerships and innovative platform development to help various IPs achieve sustainable growth based on global fandoms.
bemyfriends has been developing 'Fandom Business 360' through its proprietary b.stage platform, encompassing six core areas: ▲advertising & marketing ▲fan club operations ▲e-commerce ▲fan communication ▲concert and event management ▲IP-based business. With this acquisition adding Dreamus Company's ▲music streaming ▲album distribution ▲MD production and distribution ▲concert planning and other music and adjacent industries, the fandom business value chain is now complete.
The acquisition was completed with a stable structure based on financial soundness. bemyfriends completed this acquisition with the trust of global investors including Japan's Mitsubishi BRICKS Fund, Goodwater Capital (a global venture capital that invested in Toss and Karrot), and leading domestic private equity firms Midas PE and LAP Partners. bemyfriends achieved breakeven point (BEP) in September and recently surpassed 5 million cumulative b.stage users, solidifying its position as a global fandom platform.
Dreamus Company is an enter-tech company that provides integrated solutions across the music IP spectrum, centered on music platform FLO, including album distribution, concerts, and MD. Recently, the company has established itself as a stable profitable enterprise by streamlining non-core businesses, restructuring toward music and entertainment, and improving operational efficiency. Notably, Dreamus Company has maintained strategic collaboration through equity investment in bemyfriends since 2021. The combination of Dreamus Company's solid business foundation with bemyfriends' global fandom business capabilities is expected to maximize synergy effects.
bemyfriends will immediately begin creating business synergies between FLO and b.stage following the acquisition completion. Through API-based platform integration between FLO and b.stage, the company will maximize mobility and convenience between the two platforms, significantly expand artist and IP-based commerce business by linking b.stage's product planning capabilities and global distribution network to FLO, and enhance fandom experiences by connecting b.stage's community, commerce, membership, and content functions to FLO.
Through integrated synergies with Dreamus Company, bemyfriends aims to achieve consolidated global revenue of KRW 300 billion and export the Korean fandom business model created by K-POP to the global music industry. Based on the fandom ecosystem where fans communicate through b.stage across 230 countries worldwide and the expertise of successfully operating over 300 platforms, the company plans to present a new business standard to the global music market.
Steve Seo, CEO of bemyfriends, stated, "With the completion of Dreamus Company acquisition, the fandom business ecosystem value chain is complete," adding, "We are now entering the full-scale synergy creation stage and will repay market trust with concrete results." He emphasized, "FLO will evolve beyond a simple music listening platform into a new ecosystem platform where fans and artists connect deeply and all music-centered experiences occur," and "In 2026, through this new value chain, we will present a new standard for global fandom business."
Meanwhile, bemyfriends is solidifying its global fandom business market leadership by collaborating with global IPs from Japan, India, Vietnam, and others across various fields including K-POP, e-sports, and content. Recently, the company expanded into content IP fandom business by building the official fan community for Netflix's <KPop Demon Hunters>, one of its all-time biggest hits, and plans to focus on comprehensive partnerships and innovative platform development to help various IPs achieve sustainable growth based on global fandoms.